

That doesn't really impress me, and the OP's video is more impressive in comparison to just a nice canned animation. Is it a nice animation? Sure - but it's still a canned animation.

For example, the top two gifs have, what appears to be, frame-identical animation. The modder pushed for the cinematic feels by using a camera mod that actually reacts to everything happening in the battlefield, as well as color grading - something filmmakers do post-production.Ĭlick to expand.You're 100% correct in my opinion, but this isn't the best way to make that point. The modded Star Wars Battlefront was powered by an NVIDIA GeForce RTX 3090 graphics card, with Massihancer also using a Tonemap and dynamic depth of field (DoF) which is similar to Unreal Engine 5 and its recent tech demo. He didn't stop there, because he also added Pascal Gilcher's "RT Shader" beta that boost the ray-tracing effects, with custom shaders used on top to enhance lighting effects in both direct, and in-direct ones. He added in ray tracing which provides some beautiful, realistic reflections while improvements to lighting in general also help create a much more cinematic - even photo-realistic environment. Massihancer explains that he used multiple dedicated graphic shaders - some of which were created, some of which were modded. I watched it multiple times and I must say, it is some painstakingly good work. Giulio Guglielmi aka Massihancer has put some serious work into his new mod for Star Wars Battlefront, emailing me a link and video to his work.
But, it has never looked anywhere near as good as some of the work modders put into it, like this new look at Star Wars Battlefront (2015) with next-gen graphics, ray tracing, and running at the GPU-crushing 8K resolution. EA DICE have quite a beautiful graphics engine on their hands with Frostbite, and when used well it looks absolutely fantastic.
